

All you have to do is let your diplomats, advisors and trade specialists know exactly what kind of deals you believe your country has to reach for. You do not have to negotiate every single commercial deal. This new trading system aims at putting players in the position of leaders during the darkest hours of the XXth century. A resource that we want to stockpile is a resource that the AI will not export and will do its best to acquire from the market. If a resource can be imported, the AI will try to obtain it, whereas is it can be exported the AI will be able to give it to other countries in exchange for other resources. Finally, with the Trade Policies section you can set the behavior of the AI regarding each resources. Moreover, there's a slider to regulate the AI that accepts deals with other countries so that you can choose to make it accept only the best deals or even deals that are not so convenient. the AI can automatically accept blueprints from other countries (single offers) the AI can automatically share blueprints with Allies and puppets
#Darkest hour a hearts of iron game blueprint for free#
the AI can automatically help allies that are lacking certain resources by sending them for free the AI can accept trades propose by other countries the AI can propose trades to other countries Here's a screenshot:Īs you can see you can automate the following tasks: It can be surely described as easy to use and effective. It is time to talk about our improved trade system. Hello and Happy 2011 to everyone of you! 2011 will surely be a great year as it will see the release of Darkest Hour! I might try to get answers over there.Darkest Hour - Dev Diary #16 - Trade & Stockpile systems I don't think anyone from Paradox reads this forum. And spending more, adding targets, and moving priority sliders (including moving the one slider that says "take every opportunity to increase spy network until it reaches this level") does absolutely nothing. There is no "button" to push to attempt spy infiltration like in Doomsday. The problem is that the starting level of spies never grows like it says it is supposed to do in the manual.

I know what the missions do, and how they can be used to give you advantages in the game. I understand how intelligence is supposed to work. So "ruin" works from my perspective because I choose to play an older version with less features. I just tried it again, and still just as frustrating. So, I stopped playing this game shortly after I got it. For me, not being able to make it work just makes me want to play the old game, where is does work. I use the intellegence system a lot in the older game, and I also see a need for it in this game (Germany doesn't have enough spies at start to reliably tell how many troops are in the adjacent polish territory, for instance). coup and destroying a nuke- chances are tiny, but if one has money to just throw away and doesn't expect returning benefits.īrutus, I am used to HOI2 Doomsday. increasing belligerance of the target country- situational, sometimes needed if my Interventionism/ authoritarian sliders are not extreme enough and i'd like to start a war. dissent/ partisans (the later increase the revolt risk in an area). sabotage indusrty (med efficency- usually the ai builds faster and at lower cost than me) From my own experience i'd use sometimes: The intelligence missions are not terribly useful and not sure if letting the ai take care works. hm, not sure, but if i remember right- increases the range (player can see reports and try missions to countries further away from his land). Also "closed society" slider helps in counter- intel. For lot of time thought they are only 10, but it turned out there are. But ruining is a little too harsh word ) As long as the player updates the techs and has high investment in the intelligence (these are the levels. Mmm, you're right the inteligence system has ben reworked and ne er fully explained in a manual.
